Showing posts with label tiles. Show all posts
Showing posts with label tiles. Show all posts
Warhammer Quest Tile Room - Gorgut's Lair
Behold mighty Gorgut's lair, it's been hovering near the front of the queue waiting for paint, but there was always another piece which needed doing.
Once I'd splashed a little paint on this really came together, pool of blood by the stairs isn't really visible on the photo, but it looks pretty cool up close. The ork icon is a 3D forgeworld icon I got a few years back, seemed ideal for the project.
There are a handful of tiles left to complete, but the 3D rooms project is nearly wrapped up. Have nearly all the monsters in the monster tables based and undercoated, so still loads of painting left to complete.
Warhammer Quest Tile room - Gaol
I've made a big mistake. Having thought I'd posted all my completed role photos here I cannot find the posts at all. It's very possible I completely imagined uploading them. So I'll get the posts completed within the next few days.
First seen in white dwarf 185 the gaol was a great way to start an adventure. With the four waking up without armour or weapon and having to hatch a plan of escape.
Hadn't originally planned to make a 3D tile for all the expansions, but here we are. The shadows were fun to paint on and the effect works quite well.
Quest - Guard Room Tile
A mate kindly gifted me some furniture last year and have to say it adds tons of life to the tiles and dungeon. Reckon I'll have to have a dig through those RPG rules for our next game.
Warhammer Quest Tile - Corner Quagmire
Another Warhammer Quest tile, this time with a water effect applied so some highlighting, but that nice glare is from the Vallejo Stillwater, I think it gives a nice organic effect.
This will be great to use in conjunction with the sewer tiles from the white dwarf articles.
This will be great to use in conjunction with the sewer tiles from the white dwarf articles.
Warhammer Quest Scenery - Column
A column for an infected quest tile. Quite enjoyed painting this little gem from Shed Games, but didn't quite turn out how I expected. My initial idea was to paint it as if if was underwater, considering it looked like it would suit a nautical theme, but the muted tones didn't do it justice without a bright model to set it off. If would look great with a Poseidon miniature or similar next to it.
Warhammer Quest - Corner Corridor Tile
A little bit of OSL and contrasting colours on this tile and it was particularly fun to paint. This tile is slightly different in that it has short walls. Shed games have a new manufacturing system and have done a really nice job on their new tiles, great value. This was painted as a tester model, but I have invested too much time in the tiles I have to make a new dungeon with short walls. Shame because they are bloody great to paint.
Warhammer Quest - Idol Chamber with Be'lakor
Here is the finished Quest idol chamber tile. I've still work to do on the Idol of Be'lakor, he's getting some OSL treatment at the moment. I'm pleased with how it turned out in the end and it was relatively cheap to make.
• I started with small blocks of extruded polystyrene, that blue or pink foam us modellers like so much. I've a load of this in the loft, but I actually bought these squares from eBay as my foam cutter is out of action. The blocks were slightly uneven, but a quick trim and it all fit snuggly together. I used a PVA sealant on the blocks before glueing down with superglue. I then coated it all with PVA ready for primer.
• I then used a GW movement tray, cut 25mm squares for the steps and the shape for the dais. Although I discovered that the company I bought the room tiles from actually cast single and double tiles now.
• When it came to undercoating I was a bit worried the PVA may not have fully sealed the poly and it would start dissolving when sprayed. Thankfully the glue did its job. I sprayed with black in the shadows, brown across all surfaces, and then white where the light would be cast, to hold a rich yellow when it came to painting.
• The chaos cross on the floor was simply a greenstuff mold press of the old plastic chaos star from the 90's GW chaos kit. If you want to be really flash you could use etched brass from the FW renegades kit. I will try that when I get my hands on some of the etched brass.
At this point I was a bit worried the PVA may not have fully sealed the poly and it would start dissolving when sprayed. Thankfully the glue did its job. I sprayed with black in the shadows, brown across all surfaces, and then white where the light would be cast to hold a rich yellow.
- Painting the tile -
• I used a variety of techniques, but the main one I borrowed from James Wappel - which is the shaded basecoat, it's pretty vital to the look of the tiles. The principle is the first coat is a very basic and tidy covering of how you eventually want the tile to look. The rest is just highlighting, shading and some extra time spent adding interesting accents.
• Don't underestimate the use of 'dry brushing' - a disingenuous name that I would prefer was called 'slightly moist brushing' you have to be careful with how you load your brush, avoid applying paint for too long as it dries out and becomes dusty. Build up the layers from your basecoat and the more layers you have the more depth.
• Draw the paint into the shade and gradually make your way into the light. Simple as that. Most of the tiles I've painted were around 90 mins work, this took around 2.5hrs.
- The brazier is from the Skaven screaming bell kit -
3D warhammer quest tiles - The Quest So Far
So I've completed most of the easy tiles, I'm now working on the more complex objective and dungeon rooms.
... worth it though, like how they've turned out. It's spurred me on to put a little extra effort into the remaining tiles.
Next up: Idol Chamber
... worth it though, like how they've turned out. It's spurred me on to put a little extra effort into the remaining tiles.
Next up: Idol Chamber
Warhammer Quest - Torture chamber Tile
I've started replacing the cardboard tiles that came with them game. These are resin and are a faithful recreation of the originals. Here we have three corridors and the 'torture chamber'.
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